

It’s the pinnacle of LucasArts' comedy adventures, and Return to Monkey Island is set to be a return to form for the series. As Threepwood, you must explore the fictional “Tri-Island Area” in the Caribbean, discover secrets, solve hilarious puzzles, and cross swords and trade insults with undead pirates. In the process, he must thwart the evil zombie pirate, LeChuck, and win the heart of his beloved, Elaine Marley. Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.

The original Monkey Island game features Guybrush Threepwood attempting to become the most notorious pirate in the area. In the process, he must thwart the evil zombie pirate, LeChuck, and win the heart of his beloved, Elaine Marley. Finally, we also have composers Michael Land, Peter McConnel and Clint Bajakian. Also coming back is Dominic Armato, the original voice of the protagonist, hapless wannabe pirate Guybrush Threepwood. Series creator Ron Gilbert returns as the director and writer, alongside Dave Grossman, who co-wrote the original Monkey Island. Return to Monkey Island features the same talents as the original, making their triumphant return in what is sure to be another laugh-out-loud hit. If you’re accustomed to an older generation of point-and-click games, it can almost seem a little too obvious to know everything that’s available to you straight away, but it also removes the frustration of randomly clicking around a screen in the hope of coming across something important.Thirty-two years after the original Monkey Island and 13 years after Tales of Monkey Island, we finally see the return to this wacky and beloved game series. Thanks to a visual aid, you also immediately know when you can’t use an item with something, and all usable items in an environment are marked clearly. You have one button for talking and one for interacting with items – the game decides automatically whether you can look at, use or take the item in question. Return To Monkey Island begins with a tutorial that runs through the game’s rather simple systems. But it’s also very much a game that tries to capture the essence of a journey that started all the way back in 1990, a story it’s now set to finish. A Monkey Island with a controller setup that won’t break your fingers.

This is a Monkey Island that has a hint system.

The gag, involving two pirates vehemently denying any of the so-called ‘science’ on scurvy, shows that designer Ron Gilbert wants his game to fit in the present day.
